But this I think is due to lack of detail. The things just aren’t connected to each other what breaks the immersion for me considerably.Īlthough I don’t see what you are trying to say with the chimneys, what I would agree with is that the roof looks like a plastic cap on the top of the buildings. To illustrate this further, I chose a low settings screenshot of relics’ most infamous game, which was also criticized for its graphics, but still does a way better job in this regard, DoW3: It’s a design issue with like five settings competing for screen occupation. This has nothing to do with “readability” or tech restrictions. There was so much stuff not adding up, it just felt “wrong”. I also felt this extremely in the last stream especially with action around the river.
Just look how the bushes don’t fit, the ground texture has another scaling than the grass texture, and how the grass texture is just “cut” by the building on top of it. And this is only for the building itself, add to this the discontinuity to other buildings, the landscape, or the units. It looks like just stuck together, disconnected, and no natural blending between the parts. There is the shiny top, the roof tiles texture, the white helping structures and windows, and the wall texture itself. Thanks for the screenshot, it helps to illustrate my issue with the game’s visuals.įor me, the building on the top looks as randomly generated as the maps, just mixing blocks in a procedural pattern.
Even if starting today as an optional setting, implementing a colorful and easier to learn and overview UI should be possible till release. In that topic aoe2, a 20 year old game already has a tremendously huge advantage for new players xrom my perspective. It looked like having aoe4 in the background while the UI made me feel that I actually playing some scifi game like sc2.
At least it was that way before the stresstest i couldnt play that one but thankfully i was able to before this.Īnd this really bothers me so much that i think i dont spend 60 dollar on a game with a UI as unfitting as this. Not even a queue counter for units u produce, instead ur screen gets spammed with one icon for every unit. Every Icon has the same color and they all kinda look the same for me, making the game unfriendly for people that havent been playing age of empires for long.Ĭ) i only have 100h in the last 3 month of aoe2 experience in total but the UI in aoe4 looks like it made not 2 steps forward but backwards. It just doesnt fit or complement the overall artst,le for aoe4ī) very confusing for me, a new player. What really keeps me from preordering or buying is that horribly bad UI in aoe4.Īs a reletavily new aoe player I wanna say this few things:Ī) looks like it does not belong i to the game. I think aoe4 overall looks good in terms of models etc. Comparing recently added aoe2 dlc content with standard content from aoe4 ain’t the way to go imo.